Bart

Leden
  • Content count

    4,837
  • Joined

  • Last visited

Community Reputation

1,558 Excellent

About Bart

  • Rank
    Kopman
  • Birthday 08/04/1992

Contact Methods

  • Website URL
    https://www.instant-gaming.com/igr/thepaljassen/

Profile Information

  • Geslacht
    Mannelijk

Recent Profile Visitors

4,978 profile views
  1. Hello, and welcome to the third and final Pro Cycling Manager 2018 devblog! This week, we'll be talking about the Artificial Intelligence in Pro Cycling Manager, and how we have improved it for Pro Cycling Manager 2018. To start, we approached the AI system with two key goals in mind, as suggested by the community: Realism, and to make team leaders more aggressive. Breakaways With regards to realism, a fundamental part of a cycling race is a breakaway, and we endeavored to make the way that the AI approaches them more realistic. The characteristics of the race that can cause a breakaway to start are affected by multiple different factors. If the race is a classic - Escapes will be less numerous, with cyclists from small teams with few possibilites to win taking it more slowly. If it is a stage of a grand tour, such as le Tour de France, the amount of cyclists (and their quality) in the breakaway will depend on the profile of the stage, and how far through the tour the stage takes place. During flat stages at the beginning of a grand tour, a rider's teammates will have the fresh energy needed to spend on catching the breakaway, and bringing their best sprinters to try and gain victory. As such, the cyclists in the breakaway will generally be less numerous, and be represented by cyclists in the small teams that have to take the desperate chance to win. As stages move forwards, and the teams energy levels decrease, the possibility of the breakaway winning increases, with the consequence of more and better cyclists becoming interested in joining the early morning breakaways, especially with the more difficult stages having the possibility of having 30 cyclists or more taking part in them. The riders taken part in the breakaway will now also react with more intelligence with a long-term tactic. They will give more freedom to cyclists in the breakaways with a large gap in the general rankings, or who are considered not dangerous to the leader's ambitions. That's not all, though, in the very last mountain stages, the most combative leaders, even those that may still be a significant way from the yellow jersey, will try all or nothing attacks to gain positions. Leader Strategy and Winning Tactics In this edition of Pro Cycling Manager 2018, we aim to make the behavior of leaders more logical and intelligent. Leaders that want to attack during the mountain stages will be more careful to plan their strategies, using their teammates to make selections in a group before moving to attack. Strong riders and team leaders will try to make the stage harder and more selective, as well as attack far from the finish line to surprise the other team leaders. As a consequence of this, the evolution of races will be more difficult to predict, and players will need to adapt and discover, stage by stage, by the best tactic to win. Classics In addition to improving the AI for stage races, we know that there should be a different and specific set of behaviours for classics, and so now teams will face these with a different approach. Cobble races have been revisited completely, with particular attention to the Paris-Roubaix. The difficulty of the cobble sectors has been increased to make it more similar to reality, and having excellent cobble specialists in your team will be even more important. While the best teams will try to keep the race under control, underdog riders will try to attack and surprise other cyclists from the very first cobble segments. Any classic will have a forgone finale: In Sanremo, for example, while punchers may try and early attack from the Poggio, the best sprinters will be even more combative, using their teammates to close the gap or to follow attacks, at Wevelgem, the North races specialists will make the most to avoid a sprint final, attacking in the centre hard sections of the races, or by exploiting wind. Classic like San Sebastian or Lombardia can be solved either with attacks from the final hill, or a small group sprint. Cyclist Speed Finally, cyclist speed will now completely adhere to reality in every stage profile and race situation. Now that the AI has been improved, intermediate sprints will be more competitive, as the AI is more combative as it tries to gain points.. Flat Time Trials have been improved by increasing the time gaps. What this meas is that we have made larger speed gaps between riders to improve the time gaps in Time-Trial. to bring them closer to reality. Being a time trial specialist will be instrumental in conquering le TDF!
  2. Hello once again, and welcome to the latest dev blog for Tour de France 2018! In today's dev blog, we will be discussing a brand new feature coming to Pro Team mode this year, Fitness Peaks! Fitness Peaks are an interesting addition to Tour de France, and will bring a new strategic layer to the game. Whereas in previous editions of the game, players would choose who to race based on their abilities during a race specifically, Fitness Peaks will now allow a new level of preparation before even beginning a race. Firstly, let's introduce the system itself. Each season, you will be able to assign riders two fitness peaks, and at least two months apart. These are represented by the highlighted green arrows in the image above. Once assigned, players will conserve their efforts so that they are at their fittest during those races. You'll want to assign your fitness peaks so that riders with the ability to win on those races, are at their fittest during them. This has multiple affects on the rider. Firstly, it means they will perform best on that track, with certain statuses being eliminated - they will no longer be able to gain the "Struggling" condition, and "bad condition" is less likely to occur. In addition, they are able to gain the "Good Condition" and "Exceptional Condition" status effects, where their ratings are boosted by one or two points respectfully, which is a major bonus when gained on races the rider has a chance of winning. When the Fitness Peaks aren't applied, two other levels of fitness may occur. These are represented by the dark green sideways triangle, and the grey triangle pointing downwards. The first triangle, the dark green, represents a regular level of fitness, where the cyclist is at normal condition, and isn't especially rested or exhausted. Here, they will be able to gain the Good Condition status affect (boosting their ratings by one point), but will also be able to have the Bad Condition and Struggling effects applied, decreasing their ratings by one and two points respectfully. Managing these negative conditions so that they're more likely to appear on races you don't have a chance of winning, or that you're not interested in winning, goes a long way in the strategic layer of Tour de France 2018, and is important to manage. This is similar of the grey status, where the rider is tired. Here, they will no longer be able to gain the positive status effects, but the negative and neutral ones will still occur. These are when riders will be most able to fail a race, and so you will want to position these where you're able to take a loss with that rider. Make sure to manage your Fitness Peaks, and ensure your team is in the best condition to attack their races! Be fit, and succeed, get tired, and it might be another story entirely. Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.
  3. Hello, and welcome to the second Tour de France 2018 dev blog! In here, we plan to tell you about two of the biggest new races coming to Tour de France 2018! The two races that we'd like to talk to you about today are very famous for their roles in cycling. The first of these races is the classic Paris-Roubaix, a one-day professional road race that starts north of Paris, and finishes in Roubaix, on the border of Belgium. One of cycling's oldest races, the Paris-Roubaix is famous for its rough terrain and cobblestone courses. Nicknamed "the Hell of the North", the winner of the Paris-Roubaix commonly receives a cobblestone as part of his prize. These paved sections of the race, known in France as "pavé", are difficult sections for riders not accustomed to the tough terrain. If you have a rider that is adapted to them (with high stats in Pavé), however, that cyclist can take advantage of these race segments to create a gap with the peloton, and surge into a breakaway. The Paris-Roubaix finishes in a large stadium, with the final legs of the race taking them on two laps around the stadium's track. The second of the new tracks coming to Tour de France 2018 is the World Championship, which this year is hosted by Austria for the third time in history. For the first time in TDF, this will be where players can play as the national teams for all the participating countries, as well as some unofficial continental teams! In Tour de France 2018, the World Championship track begins with a flat race, as a tense battle for positioning, before entering the city the city of Innsbruck, leading players in a tense circuit with several laps around the city itself. As these laps come to an end, the race turns into a battle against the mountains and gravity itself, as cyclists compete to see who can most effectively conquer the steep inclines of the Alps, six times in a row. All that toil will pay off, for the rider that comes out ahead, who will receive the coveted rainbow jersey as his victory spoils
  4. Hello all, and welcome to the second Pro Cycling Manager dev blog! Last time, we told you about the new contract negotiation features in Pro Cycling Manager 2018, and how they will affect your role as a manager of a pro cycling team - and who you can manage. This time, we're going to talk to you about how the transfer system has been reworked, and what we've done to improve the system since Pro Cycling Manager 2017. The Transfer System AI has been totally revised in Pro Cycling Manager 2018. To approach this, we used feedback from the community that pointed out several important criteria in creating a better transfer system. These were: Making turn-over closer to reality Making Nationality a key element in cycling transfers, especially with respect to pro continental and continental teams More realistic transfers with regard to rider choices. We took these three elements as a guideline in order to have a mechanic as realistic as possible. AI teams will base their recruitment strategy on their team goal (what type of riders they want to recruit). It is very important as it guides the AI's decisions to renew a contract or recruit a new rider as well as impacting the riders' will to join or stay in this team or not. The team goal may change at some point, causing a team to have to adopt a new recruitment strategy, which can result in a small yet significant turnover within the team riders For example, a team that relies primarily on tour riders and sprinters may wish to strengthen with regards to northern classics such as the Paris-Roubaix, and so will look for a cyclist (within their budget) better able to help with the requirements to excel at that race, and less focused on sprints. The budget of the team is the other main element in the AI, as it will directly impact how aggressive a team is on the market. Both in the number of players they buy and in their quality. Should a team receive a large increase in their budget, an upset in the market may be caused, just like in reality! Nationality is now a critical and delicate element towards setting up a team. Some teams have regional or national directions (dictated by their sponsors), whereas for others it's of minimal importance. We've taken to account these differences in the new engine. By being specific on what nationalities you can recruit, however, the number of riders available to you are reduced. Some teams will instead look for riders of unusual nationalities if they need a role filled, and find no-one available. The transfer engine now also manages a riders' preferences. Nationality of their team, their role, their salary, but also their loyalty to a team (which allows you to have cyclists that tend to stay in the same team) in order to have as realistic a set as possible. Of course, all of these elements are modifiable in the database. To help us test the efficacy of the transfers, we set up development tools allowing us to launch long-term tests by seeing how the peloton evolved over one, two, five or even ten years, to control the changes and settings of our parameters. Discover the way your team will evolve, and how other players will fight you on the market, and build the best possible team out of your favourite riders! Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.
  5. PCM World Cup 2018

    Ereplaatsen! Deelnemen is belangrijker dan winnen.
  6. Kan je hier vinden: http://letour-games.com/nl Bij PCM op Discover klikken.
  7. Hello, and welcome to the second Tour de France 2018 dev blog! In here, we plan to tell you about two of the biggest new races coming to Tour de France 2018! The two races that we'd like to talk to you about today are very famous for their roles in cycling. The first of these races is the classic Paris-Roubaix, a one-day professional road race that starts north of Paris, and finishes in Roubaix, on the border of Belgium. One of cycling's oldest races, the Paris-Roubaix is famous for its rough terrain and cobblestone courses. Nicknamed "the Hell of the North", the winner of the Paris-Roubaix commonly receives a cobblestone as part of his prize. These paved sections of the race, known in France as "pavé", are difficult sections for riders not accustomed to the tough terrain. If you have a rider that is adapted to them (with high stats in Pavé), however, that cyclist can take advantage of these race segments to create a gap with the peloton, and surge into a breakaway. The Paris-Roubaix finishes in a large stadium, with the final legs of the race taking them on two laps around the stadium's track. The second of the new tracks coming to Tour de France 2018 is the World Championship, which this year is hosted by Austria for the third time in history. For the first time in TDF, this will be where players can play as the national teams for all the participating countries, as well as some unofficial continental teams! In Tour de France 2018, the World Championship track begins with a flat race, as a tense battle for positioning, before entering the city the city of Innsbruck, leading players in a tense circuit with several laps around the city itself. As these laps come to an end, the race turns into a battle against the mountains and gravity itself, as cyclists compete to see who can most effectively conquer the steep inclines of the Alps, six times in a row. All that toil will pay off, for the rider that comes out ahead, who will receive the coveted rainbow jersey as his victory spoils!
  8. Vernieuwde website met meer info: http://letour-games.com/nl
  9. Hello all, and welcome to the first dev blog for Pro Cycling Manager! Last week, we spoke about the Pro Cyclist Mode in Tour de France 2018, and this week, we'll be discussing a feature that is being improved upon in Pro Cycling Manager 2018. In Pro Cycling Manager 2018, one of our priorities is to make your role as a manager of a pro cycling team a lot more interesting and realistic. With this intent, we completely reworked two main mechanics of the Career mode: the negotiation of the contracts between the riders and the player will bring a more in-depth gameplay to the management side of the game, while riders transfers among AI teams has been entirely redesigned to make the cycling market closer to reality (which will be discussed in a later devblog). In terms of contracts, we have worked on a more interactive system with negotiations directly between the cyclist and the player. We've enriched the contract system by introducing several elements that make the difference in whether a player will sign or not. • The salary and the duration of the contract were obviously already present. It's important to note that we have removed the limits that we previously imposed: You can offer the salary of your choice for a cyclist as long as it fits the limits of your budget • The role of the cyclist: Their role within the team, but be careful not to promise too many leadership roles. • The interest the rider has in joining the team. This introduces more realism into the game by apprising how much a player may want to join your team, and making it easier or harder to recruit them. Finally, we've also given cyclists preferences: Some want to be in an important role, while others will prefer racing in a national or regional environment or some might even be looking for the best paycheck. During negotiations with the cyclist, you're able to make multiple proposals to the cyclist. If they don't like the offer, they will lose a point of patience, and may even end up refusing to negotiate further with you, should you test their patience too far. There is also a new interface to help you manage these contracts - where you can see your budget for the upcoming year, which riders are currently under contract, how much you've already spent, and who you're already having discussions with. Discover what your picky prospects want to best meet their expectations and recruit them before they run out of patience, or another team beats you to it; and build the best possible team with your favourite riders! Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.
  10. PCM World Cup 2018

    Vandaag is de kleine finale van de road classics met roubaix en Luik. Ik ben er niet om te spelen. Wie zin heeft mag spelen.
  11. PCM World Cup 2018

    TRACK GC - RESULTS GOLD - Portugal POR 573 SILVER - Team Skype314 FRA 545 BRONZE - PCM Focus BEL 283 PCM Village FRA 245 Italy ITA 243 PCM-Online.Net.Ru RUS 134 Gallic Cycling Esport FRA 132 Spain Cycling Team SPA 32 Barcelona 155ers SPA 13 Team PcmduMardi.fr FRA 0 Mclan SPA 0 3e geworden in de omnium en ook 3e geworden in het algemeen track klassement. De puntenkoers hebben we met veel overmacht gewonnen met een goed werkende trein en een goede kopman. In de scratch was het in het begin moeilijk om elkaar te vinden. De koers was eigenlijk gedaan eens we eindelijk met meerdere pionnen voor in geraakten. De 200m was prima. In de eliminatie in het begin niet oplettend genoeg, daardoor kwam thesim tegen een overmacht met veel blocks. We stonden op kop voor de eliminatie. We hebben het laten liggen in de scratch en de eli. Toch goed gereden. Nu zijn er enkel nog loserfinals. De vraag is of daar nog iemand zin in heeft. Wie wil mag spelen. Met 4 medailles (3 bronzen en 1 zilveren) en in de omnium en de eli misschien wel kans op meer is dit wk waar het vooral om de fun draaide niet zo slecht verlopen. Alvast een pluim voor iedereen!
  12. PCM World Cup 2018

    Stinooo komt mee omnium doen. Ik en TheSim zijn er en hopelijk geraakt edox er nog en dan zijn we als nog met 4.