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About Bart

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  • Birthday 08/04/1992

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  1. Rocket League

    Geniaal spel e. Denk dat ik bijna 1500u heb. Geen enkel ander spel ooit zoveel gespeeld. Wel al 6 maand geleden fzo. Tzal op ni veel meer trekken.
  2. Stinckbank Hoer 13/8 - 19/8

    Hoop jij niet enkel op hollanders en jumbokneuzen?
  3. Kaktik race of no way [nu zo ongeveer]

    Wauw. Zelfs mijn bomma wint daar met 3 vingers in haar reet.
  4. Sterk board wel

    @Matthijs om tijdens de verkenning de stront van tussen de stenen te schrapen
  5. [PCM 2016 | Nor_1] Lego Pro Cycling Team

    Nou dat wordt een heel bouwwerkje!
  6. Simpel stats veranderen ingame

    Gewoon de standaard editor? Kan je toch ook wat stats mee aanpassen en dat is echt simpel. Steam opstarten > Bibliotheek > Tools > zoeken naar pro cycling manager 2018 stage and database editor > installeren
  7. 22/07 koers

    Greg ownt de Colombiaantjes.
  8. Een rood bolletje wil zeggen dat er geen officiële bestanden van bij de release vervangen of toegevoegd zijn. Bij een groen bolletje is dat wel het geval. Eigenlijk wil dat rood bolletje bij koersen gewoon zeggen dat die database geen nieuwe of extra ritten bevat t.o.v die van pcm zelf.
  9. WK 2018 Poule G

    Dembele kan er de ballen van. Meest overroepen speler in engeland. Zo gezegd balvast. Zie hem alleen maar onnodig ballen verliezen door zijn debiel geklungel. Weg met die vent. Enkel nuttig in fifa
  10. Hello, and welcome to the third and final Pro Cycling Manager 2018 devblog! This week, we'll be talking about the Artificial Intelligence in Pro Cycling Manager, and how we have improved it for Pro Cycling Manager 2018. To start, we approached the AI system with two key goals in mind, as suggested by the community: Realism, and to make team leaders more aggressive. Breakaways With regards to realism, a fundamental part of a cycling race is a breakaway, and we endeavored to make the way that the AI approaches them more realistic. The characteristics of the race that can cause a breakaway to start are affected by multiple different factors. If the race is a classic - Escapes will be less numerous, with cyclists from small teams with few possibilites to win taking it more slowly. If it is a stage of a grand tour, such as le Tour de France, the amount of cyclists (and their quality) in the breakaway will depend on the profile of the stage, and how far through the tour the stage takes place. During flat stages at the beginning of a grand tour, a rider's teammates will have the fresh energy needed to spend on catching the breakaway, and bringing their best sprinters to try and gain victory. As such, the cyclists in the breakaway will generally be less numerous, and be represented by cyclists in the small teams that have to take the desperate chance to win. As stages move forwards, and the teams energy levels decrease, the possibility of the breakaway winning increases, with the consequence of more and better cyclists becoming interested in joining the early morning breakaways, especially with the more difficult stages having the possibility of having 30 cyclists or more taking part in them. The riders taken part in the breakaway will now also react with more intelligence with a long-term tactic. They will give more freedom to cyclists in the breakaways with a large gap in the general rankings, or who are considered not dangerous to the leader's ambitions. That's not all, though, in the very last mountain stages, the most combative leaders, even those that may still be a significant way from the yellow jersey, will try all or nothing attacks to gain positions. Leader Strategy and Winning Tactics In this edition of Pro Cycling Manager 2018, we aim to make the behavior of leaders more logical and intelligent. Leaders that want to attack during the mountain stages will be more careful to plan their strategies, using their teammates to make selections in a group before moving to attack. Strong riders and team leaders will try to make the stage harder and more selective, as well as attack far from the finish line to surprise the other team leaders. As a consequence of this, the evolution of races will be more difficult to predict, and players will need to adapt and discover, stage by stage, by the best tactic to win. Classics In addition to improving the AI for stage races, we know that there should be a different and specific set of behaviours for classics, and so now teams will face these with a different approach. Cobble races have been revisited completely, with particular attention to the Paris-Roubaix. The difficulty of the cobble sectors has been increased to make it more similar to reality, and having excellent cobble specialists in your team will be even more important. While the best teams will try to keep the race under control, underdog riders will try to attack and surprise other cyclists from the very first cobble segments. Any classic will have a forgone finale: In Sanremo, for example, while punchers may try and early attack from the Poggio, the best sprinters will be even more combative, using their teammates to close the gap or to follow attacks, at Wevelgem, the North races specialists will make the most to avoid a sprint final, attacking in the centre hard sections of the races, or by exploiting wind. Classic like San Sebastian or Lombardia can be solved either with attacks from the final hill, or a small group sprint. Cyclist Speed Finally, cyclist speed will now completely adhere to reality in every stage profile and race situation. Now that the AI has been improved, intermediate sprints will be more competitive, as the AI is more combative as it tries to gain points.. Flat Time Trials have been improved by increasing the time gaps. What this meas is that we have made larger speed gaps between riders to improve the time gaps in Time-Trial. to bring them closer to reality. Being a time trial specialist will be instrumental in conquering le TDF!
  11. Hello once again, and welcome to the latest dev blog for Tour de France 2018! In today's dev blog, we will be discussing a brand new feature coming to Pro Team mode this year, Fitness Peaks! Fitness Peaks are an interesting addition to Tour de France, and will bring a new strategic layer to the game. Whereas in previous editions of the game, players would choose who to race based on their abilities during a race specifically, Fitness Peaks will now allow a new level of preparation before even beginning a race. Firstly, let's introduce the system itself. Each season, you will be able to assign riders two fitness peaks, and at least two months apart. These are represented by the highlighted green arrows in the image above. Once assigned, players will conserve their efforts so that they are at their fittest during those races. You'll want to assign your fitness peaks so that riders with the ability to win on those races, are at their fittest during them. This has multiple affects on the rider. Firstly, it means they will perform best on that track, with certain statuses being eliminated - they will no longer be able to gain the "Struggling" condition, and "bad condition" is less likely to occur. In addition, they are able to gain the "Good Condition" and "Exceptional Condition" status effects, where their ratings are boosted by one or two points respectfully, which is a major bonus when gained on races the rider has a chance of winning. When the Fitness Peaks aren't applied, two other levels of fitness may occur. These are represented by the dark green sideways triangle, and the grey triangle pointing downwards. The first triangle, the dark green, represents a regular level of fitness, where the cyclist is at normal condition, and isn't especially rested or exhausted. Here, they will be able to gain the Good Condition status affect (boosting their ratings by one point), but will also be able to have the Bad Condition and Struggling effects applied, decreasing their ratings by one and two points respectfully. Managing these negative conditions so that they're more likely to appear on races you don't have a chance of winning, or that you're not interested in winning, goes a long way in the strategic layer of Tour de France 2018, and is important to manage. This is similar of the grey status, where the rider is tired. Here, they will no longer be able to gain the positive status effects, but the negative and neutral ones will still occur. These are when riders will be most able to fail a race, and so you will want to position these where you're able to take a loss with that rider. Make sure to manage your Fitness Peaks, and ensure your team is in the best condition to attack their races! Be fit, and succeed, get tired, and it might be another story entirely. Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.