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Pro Cycling Manager 2018 / Le Tour de France 2018

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Hello all, and welcome to the first dev blog for Pro Cycling Manager!

Last week, we spoke about the Pro Cyclist Mode in Tour de France 2018, and this week, we'll be discussing a feature that is being improved upon in Pro Cycling Manager 2018.

In Pro Cycling Manager 2018, one of our priorities is to make your role as a manager of a pro cycling team a lot more interesting and realistic. With this intent, we completely reworked two main mechanics of the Career mode: the negotiation of the contracts between the riders and the player will bring a more in-depth gameplay to the management side of the game, while riders transfers among AI teams has been entirely redesigned to make the cycling market closer to reality (which will be discussed in a later devblog).

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In terms of contracts, we have worked on a more interactive system with negotiations directly between the cyclist and the player. We've enriched the contract system by introducing several elements that make the difference in whether a player will sign or not.

The salary and the duration of the contract were obviously already present. It's important to note that we have removed the limits that we previously imposed: You can offer the salary of your choice for a cyclist as long as it fits the limits of your budget

The role of the cyclist: Their role within the team, but be careful not to promise too many leadership roles.

The interest the rider has in joining the team. This introduces more realism into the game by apprising how much a player may want to join your team, and making it easier or harder to recruit them.

Finally, we've also given cyclists preferences: Some want to be in an important role, while others will prefer racing in a national or regional environment or some might even be looking for the best paycheck.

During negotiations with the cyclist, you're able to make multiple proposals to the cyclist. If they don't like the offer, they will lose a point of patience, and may even end up refusing to negotiate further with you, should you test their patience too far.

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There is also a new interface to help you manage these contracts - where you can see your budget for the upcoming year, which riders are currently under contract, how much you've already spent, and who you're already having discussions with.

Discover what your picky prospects want to best meet their expectations and recruit them before they run out of patience, or another team beats you to it; and build the best possible team with your favourite riders!

Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.

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Klinkt interessant en maakt de boel iets dynamischer. Sommige renners die dus voor t geld kiezen, anderen die nationalistisch zijn ingesteld. Leuk. Hoe ze ervoor zorgen dat bepaalde ploegen niet onverwacht superieur worden, dat toprenners voor CT ploegen tekenen, ploegen veel te groot of te klein, of veel te zwak worden... en realistische nationaliteiten tekenen.. dat zal dan in een volgende blog worden behandeld denk ik?

Jammer dat visuele ondersteuning ontbreekt bij dit verhaal. Blijft zo nog een beetje vaag. Maar áls het klopt wat ze zeggen, sluit ik me aan bij @Jowinho.

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Wat zijn voor jou de hoogtepunten? / Hoe is jouw Frans? :P  Of verschijnt er morgen een geschreven versie op hun Facebook?

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Hello, and welcome to the second Tour de France 2018 dev blog! In here, we plan to tell you about two of the biggest new races coming to Tour de France 2018!

The two races that we'd like to talk to you about today are very famous for their roles in cycling. The first of these races is the classic Paris-Roubaix, a one-day professional road race that starts north of Paris, and finishes in Roubaix, on the border of Belgium.

One of cycling's oldest races, the Paris-Roubaix is famous for its rough terrain and cobblestone courses. Nicknamed "the Hell of the North", the winner of the Paris-Roubaix commonly receives a cobblestone as part of his prize.

0_1527094309631_^F2942024E596A81A2CEA35F987D333E416047C40E0F926E3B9^pimgpsh_fullsize_distr.jpg

These paved sections of the race, known in France as "pavé", are difficult sections for riders not accustomed to the tough terrain. If you have a rider that is adapted to them (with high stats in Pavé), however, that cyclist can take advantage of these race segments to create a gap with the peloton, and surge into a breakaway.

The Paris-Roubaix finishes in a large stadium, with the final legs of the race taking them on two laps around the stadium's track.

The second of the new tracks coming to Tour de France 2018 is the World Championship, which this year is hosted by Austria for the third time in history. For the first time in TDF, this will be where players can play as the national teams for all the participating countries, as well as some unofficial continental teams!

0_1526984622301_WorldChampionshipImage.jpg

In Tour de France 2018, the World Championship track begins with a flat race, as a tense battle for positioning, before entering the city the city of Innsbruck, leading players in a tense circuit with several laps around the city itself.

As these laps come to an end, the race turns into a battle against the mountains and gravity itself, as cyclists compete to see who can most effectively conquer the steep inclines of the Alps, six times in a row.

All that toil will pay off, for the rider that comes out ahead, who will receive the coveted rainbow jersey as his victory spoils!

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Goede vooruitgang dat het sponsorvertrouwen nu concreet invloed heeft (of het in ieder geval inzichtelijk is) op het budget voor komend jaar! Ook ziet het onderhandelen er wel net uit, verbetering :) Verder dus inderdaad "Nieuw" de routes van 2018 en verbeterde AI. Maar ik moet zeggen dat ik dit keer wat enthousiaster ben dan vorige keren. 

Nou heb ik 2016 en 2017 ook niet gespeeld, dus mijn referentiepunt ligt net wat anders. Overigens.. wat is die GP of Dubai van vijf(!) weken in de planning/trainings-screen? Een trainingskamp ofzo?

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Damn, die planner ziet er eindelijk eens overzichtelijk uit. :notworthy: Wedstrijden en training van alle renners zijn nu op hetzelfde moment zichtbaar. Misschien overweeg ik nu om hem toch te kopen, want met het huidige systeem was een carrière voor een warhoofd als ik onbegonnen werk.

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Goh het ziet er idd beter uit als de vorige keren. Heb elk jaar wel PCM gekocht maar niet veel gespeeld, maar krijg ineens dat gevoel van 12 jaar geleden toen PCM06 uit kwam(naar mijn mening nog altijd de leukste) en dat is echt een positief iets!

Edited by Bergkoning01

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Vind het wel jammer dat ze niets investeren in het ontwikkelen van het Online gedeelte. Daar is nog zo veel winst te behalen en ik denk oprecht dat wanneer er een goed Multiplayer gedeelte is, spelers veel langer blijven hangen.

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Hello all, and welcome to the second Pro Cycling Manager dev blog!

Last time, we told you about the new contract negotiation features in Pro Cycling Manager 2018, and how they will affect your role as a manager of a pro cycling team - and who you can manage.

This time, we're going to talk to you about how the transfer system has been reworked, and what we've done to improve the system since Pro Cycling Manager 2017.

The Transfer System AI has been totally revised in Pro Cycling Manager 2018. To approach this, we used feedback from the community that pointed out several important criteria in creating a better transfer system.

These were:

  • Making turn-over closer to reality
  • Making Nationality a key element in cycling transfers, especially with respect to pro continental and continental teams
  • More realistic transfers with regard to rider choices.

We took these three elements as a guideline in order to have a mechanic as realistic as possible.

AI teams will base their recruitment strategy on their team goal (what type of riders they want to recruit). It is very important as it guides the AI's decisions to renew a contract or recruit a new rider as well as impacting the riders' will to join or stay in this team or not. The team goal may change at some point, causing a team to have to adopt a new recruitment strategy, which can result in a small yet significant turnover within the team riders

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For example, a team that relies primarily on tour riders and sprinters may wish to strengthen with regards to northern classics such as the Paris-Roubaix, and so will look for a cyclist (within their budget) better able to help with the requirements to excel at that race, and less focused on sprints.

The budget of the team is the other main element in the AI, as it will directly impact how aggressive a team is on the market. Both in the number of players they buy and in their quality. Should a team receive a large increase in their budget, an upset in the market may be caused, just like in reality!

Nationality is now a critical and delicate element towards setting up a team. Some teams have regional or national directions (dictated by their sponsors), whereas for others it's of minimal importance. We've taken to account these differences in the new engine. By being specific on what nationalities you can recruit, however, the number of riders available to you are reduced. Some teams will instead look for riders of unusual nationalities if they need a role filled, and find no-one available.

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The transfer engine now also manages a riders' preferences. Nationality of their team, their role, their salary, but also their loyalty to a team (which allows you to have cyclists that tend to stay in the same team) in order to have as realistic a set as possible. Of course, all of these elements are modifiable in the database.

To help us test the efficacy of the transfers, we set up development tools allowing us to launch long-term tests by seeing how the peloton evolved over one, two, five or even ten years, to control the changes and settings of our parameters.

Discover the way your team will evolve, and how other players will fight you on the market, and build the best possible team out of your favourite riders!

Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC, will release in retail stores and for download June 28th.

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0_1526906146051_06.jpg

Hello, and welcome to the second Tour de France 2018 dev blog! In here, we plan to tell you about two of the biggest new races coming to Tour de France 2018!

The two races that we'd like to talk to you about today are very famous for their roles in cycling. The first of these races is the classic Paris-Roubaix, a one-day professional road race that starts north of Paris, and finishes in Roubaix, on the border of Belgium.

One of cycling's oldest races, the Paris-Roubaix is famous for its rough terrain and cobblestone courses. Nicknamed "the Hell of the North", the winner of the Paris-Roubaix commonly receives a cobblestone as part of his prize.

0_1527094309631_^F2942024E596A81A2CEA35F987D333E416047C40E0F926E3B9^pimgpsh_fullsize_distr.jpg

These paved sections of the race, known in France as "pavé", are difficult sections for riders not accustomed to the tough terrain. If you have a rider that is adapted to them (with high stats in Pavé), however, that cyclist can take advantage of these race segments to create a gap with the peloton, and surge into a breakaway.

The Paris-Roubaix finishes in a large stadium, with the final legs of the race taking them on two laps around the stadium's track.

The second of the new tracks coming to Tour de France 2018 is the World Championship, which this year is hosted by Austria for the third time in history. For the first time in TDF, this will be where players can play as the national teams for all the participating countries, as well as some unofficial continental teams!

0_1526984622301_WorldChampionshipImage.jpg

In Tour de France 2018, the World Championship track begins with a flat race, as a tense battle for positioning, before entering the city the city of Innsbruck, leading players in a tense circuit with several laps around the city itself.

As these laps come to an end, the race turns into a battle against the mountains and gravity itself, as cyclists compete to see who can most effectively conquer the steep inclines of the Alps, six times in a row.

All that toil will pay off, for the rider that comes out ahead, who will receive the coveted rainbow jersey as his victory spoils

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Op 6/2/2018 om 01:17 zei Bart:

To help us test the efficacy of the transfers, we set up development tools allowing us to launch long-term tests by seeing how the peloton evolved over one, two, five or even ten years, to control the changes and settings of our parameters.

Nee maar zeg! Ze hebben nu eindelijk eens lange carrieres getest! :o

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Best wel ernstig dat je al 17 jaar een spel maakt waar de carrière modus zo'n beetje het belangrijkste (en nagenoeg enige) element is, en pas nu voor het eerst iets opzet om langere carrières te testen.

Daar heb je toch geen 'tools' voor nodig. Gewoon iemand die een dagje op simuleren wil klikken en kijken hoe het er dan uitziet. Overigens is de aanleiding puur die vernieuwing van de transfers, ze hadden van zichzelf dus waarschijnlijk niet bedacht dat het nodig zou zijn. 

Maar goed, laten we vooral blij zijn dat het nu wel gebeurt. :)

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Vooral ook hopen dat ze al die andere bugjes dan ook verbeteren, en dat ze niet alleen blind op die transfers staren.

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